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MADHOUSE.TXT
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1997-03-14
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3/14/97
Title : MadHouse
Author : Shamus Young
Other levels by me : This is my first Quake level, although I have
released 4 wads for Doom ][ - Slugfest, Torment,
Doomcity, and Relive.
Email Address : shamus@activeworlds.com or avatar@nauticom.net
Please drop me a line and let me know what you
think of this level.
Additional Credits to : Matt Rowell @ the gamer's alliance for
playtesting.
Description : This is a very detailed level designed to look
looke a typical house. It is good for single or
deathmatch play. Please read the * Notes *
section at the end of this file for more info.
* Play Information *
Single Player : Yes (See below for details)
Cooperative : No
Deathmatch : Yes
Difficulty Settings : Yes (no monsters in Easy)
Quake C : No
New Sounds : No
New Graphics : Borrowed a few textures from CTF
Demos Replaced : None
Source Included : No
* Construction *
Base : New level from scratch
Build time : 12 hours + 2 hours QBSP Light & VIS
Editor used : Worldcraft public beta 1.1
Known Bugs :
* Notes *
This place is pretty detailed, and features a lot of great archetecture. The
light switches all work, so during a good DM the lighting in the house will
constantly change as people turn switches on and off. Although the place is
very dark with all of the lights off, there are enough nightlights and lamps
that never turn off to keep you from ever being lost in total darkness.
The level is pretty neat to see, and if you just want to take a walking tour
you can go through on Easy and there won't be any monsters. Also, there is no
exit, so there is not much to do in single play after you clean out the house.
* INSTRUCTIONS *
just copy the home.bsp into your {c:\quake\id1\maps} directory
(where c: is your hard drive)
from the dos prompt type: c:\quake\quake +map madhouse
OR
hit the tilda key '~' from within the game to bring up the console
and type "map madhouse"
* Legal Stuff *
The author reserves the right to frag your butt if you distribute this level
without this text file intact. Don't be a weasel, keep the text file with the
BSP and you'll save yourself a lot of greif and save me a lot of buckshot.